CS2 Updates - CS2Monitor

CS2 Updates

Latest Patch Notes • Game Updates • Improvements

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Counter-Strike 2 Update

[ MISC ]
Fixed an issue where player sounds would not visualize correctly on the minimap.Fixed a crash when changing sound devices.Fixed a case where sounds would play incorrectly as players move through water.Fixed a case where viewmodel motion due to view angle changes misbehaved at certain frame rates.[ UI ]Minor fixes to the Loadout UI layout on certain resolutions.Trade-protected and rental items now allow "Unfavorite for CT" action.

[ MAPS ]
AncientVarious grenade and player clipping fixes.ShootsVarious grenade and player clipping fixes.GrailUpdated to the latest version from the Community Workshop (Update Notes)AgencyUpdated to the latest version from the Community Workshop (Update Notes)DogtownUpdated to the latest version from the Community Workshop (Update Notes)

Counter-Strike 2 Update

[ MISC ]
Stability improvements when using multi-command input binds.Fixed issue where Jonathan Young music kit would loop incorrectly.

Counter-Strike 2 Update

[ MAPS ]
AncientRestored some grenade lineup visuals.Misc clipping fixes.

[ ANIMATION ]
Fixed issues with the classic knife's inspect animations.Fixed the deploy for the Stiletto knife.Fixed the deploy for the Butterfly knife.Updated Talon knife inspect while 'fidgeting' to be more responsive.Adjusted Flip knife animation when inspecting immediately after deploying.Adjusted Bayonet knife animation when inspecting immediately after deploying.

[ MISC ]
Fixed a performance regression when creating bullet impact effects.View angle velocity now affects spectator target viewmodels the same way it affects local player viewmodels.Fixed a case where looping weapon inspects weren't networking to spectators.Fixed a bug where matchmaking was avoiding servers playing the nighttime version of Ancient.Removed legacy sprite-based shell casing fallback particle effects.Fixed case where overlapping smoke clouds would prematurely extinguish molotov fire.

Counter-Strike 2 Update

[ MAPS ]
AncientReverted "house" roof decorations near CT spawn.Restored the ability to wallbang the plywood in "cave".Various changes to the daytime soundscape.Fixed items getting stuck behind the rubble pile on T side of B.Player clipping adjustments.ShootsPlayer clipping adjustments.Ancient and ShootsMore Ancient and Shoots source content is now available for community map makers in maps/editor/zoo/ancient_zoo.vmap.

[ MISC ]
Fixed knife slashes applying a 'dry' attack decal on wet surfaces.Fixed a case where clients would mispredict shots if the attack button was held across round respawn.Fixed a case where the viewmodel would stick to the camera when cl_lock_camera was set.Fixed a case where fullscreen windowed mode wasn't offering resolutions with extreme aspect ratios.Fixed a case where fullscreen windowed mode wasn't actually stretching to fill the screen.Fixed a case where relative mouse motion was incorrect on Linux.Various stability improvements.

Counter-Strike 2 Update

[ MAPS ]
Ancient and ShootsAdded nighttime versions.Refreshed all ancient materials to use latest CS2 shaders.Added new blending options for ancient materials including wetness and moss.Added "ancient_zoo.vmap" with all assets and blending examples for mapmakers.

[ ITEMS ]
Deluge Music Kit Box is now available for purchase in standard and StatTrak versions.New Limited Time Item, the M4A1-S | Solitude, is now available in The Armory.

[ ANIMATION ]
Sawed-off shotgun deploy modified and fixed shell penetration on reload.Improved deploy +quick inspect animations for all knives.Improved deploy +quick inspect animations for the AK, Galil, AUG, PP-Bizon.Improved deploy animations for the AWP, M4A4, M4A1-S.Improved animations for legacy SSG08 models.Removed the deploy inspect delay for most weapons.Fixed XM1014 blocking crosshair during reload.

[ MISC ]
Rendering performance improvements across most maps.Rendering resolution and aspect ratio can now be changed in fullscreen windowed mode.fps_max can no longer be changed while connected to a server.Fixed a case where certain weapons could be fired sooner after a re-deploy.